Explore the Next Frontier in Game Art Production
Join Jim Kiggens, Dean of Game and Animation at the University of Silicon Valley, for a groundbreaking virtual workshop demonstrating how agentic workflows and AI-powered tools are transforming art asset production in modern game pipelines.
Learn how to harness AI to accelerate creativity, streamline workflows, and bring artistic visions to life—all inside Meta Horizon Worlds.
Event Highlights
Live Demo: Agentic Art Production in VR
Watch real-time prototyping of stylized 3D assets in a collaborative virtual environment using agentic tools.
AI-Enhanced Creativity
See how generative tools like Midjourney and Meta AI integrations are changing the way characters, props, environments, and effects are produced.
Student-Centered Innovation
Discover how USV game and animation students are using these tools today to build portfolio-ready projects for studio pipelines.
Fall Enrollment Info Session
Learn how you can begin your creative journey this Fall at USV in Game Art, Game Design, Animation & VFX, or Technical Art.
Who Should Attend
- Aspiring game artists and designers
- High school students exploring creative tech careers
- Parents and counselors supporting future creators
- Industry employers looking for future-ready talent
Why Attend?
Experience a real-world use case of AI + art in game developmentGet a firsthand look at the tools shaping the next generation of creatorsFind out how to join USV’s Fall cohort and start building your career
Reserve Your Spot Now!