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About Phil Campbell
Game Design & Development
Philip Campbell has been designing interactive entertainment for over 30 years – as an architect, writer, game creator and designer. Creative Director on blockbuster interactive franchises James Bond, The Godfather and Tomb Raider, Philip was also the co- founder of Inlifesize in 2010, an AR/VR start-up dedicated to “Creating digital experiences that matter to your REAL life”. As well as his time at Eidos, Electronic Arts and Zynga, Philip was CCO at Quantic Dream (Omikron, Fahrenheit, Heavy Rain, Beyond: Two Souls) and established their San Francisco office in 2000.
Formal Education
BA (Hons) DipArch in Architecture
Brookes University, Oxford, UK
MA in Architecture
Oxford Brookes University
Industry Experience
Eidos, Electronic Arts, Zynga