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Entertainment Design

B.A. Digital Art & Animation

> Department of Digital Art & Animation

Degree Overview

Guide an entertainment design project from the page to the screen as you conquer every step to make a winning product. Layering color maps and shading will form the foundation of your entertainment and graphic design skills as you work toward texturing and digital painting. You’ll apply 3D techniques to drawings and renderings as you develop your own personal style in entertainment design projects. You’ll also combine traditional and digital media in elements for design and marketing, video games or animations.

Your first three terms begin by building a strong foundation in traditional art which enables you to create realistic pieces when transitioning into the digital environment. Upper-level production opportunities equip Entertainment Design degree program graduates with an extensive portfolio of work, an ingrained instinct to collaborate on a team, and the creative and technical skills required to work in a wide variety of digital art careers. Entertainment Design degree program students have access to uniquely modern facilities hard to find at other digital art and animation schools, including access to virtual reality and augmented reality equipment and a rendering manager built just for University of Silicon Valley.

Course Highlights

Perspective and Rendering  In this Entertainment Design course, University of Silicon Valley students receive an in-depth study of perspective and the application of light and dark values to convey a sense of form. Entertainment Design program students learn to create core shadows and shadow projections to achieve believable grounding in space and they examine the colors of shadow and light. Rapid visualization techniques are used to create the desired shape and material finish.
Texturing  This Entertainment Design course involves the use of layering color maps on digital surfaces to create specific material shaders. Among other things, texture map painting in 2D is covered as well as analysis through physical observation of the light gathering of surfaces. University of Silicon Valley students will learn how to digitally reproduce any material.
Entertainment Design Portfolio II  University of Silicon Valley students will use their skills in traditional and digital painting, texturing and lighting of 3D models, and portfolio preparation to create a finished portfolio that demonstrated their abilities in Entertainment Design. In this course, the portfolio will have a recognizable aesthetic and professional presentation quality.

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