X

Perspectives

Virtual Reality-The New Reality

As the computer industry continues to evolve at an exponential rate, tech enthusiasts are looking forward to the next big thing. Virtual Reality is one such experimental field that software companies have been flirting with for decades. However, the portrayal of lifelike virtual worlds in movies and television have consistently overshadowed the initial attempts by […]

Read More

2017 has brought a multitude of different virtual reality (VR) devices to the market — each with its own capabilities and features. The scene can be intimidating for the uninitiated consumer or the new VR developer just getting started in virtual reality. While consumers may be wondering which virtual reality devices to add to their […]

Read More

This article by Luis Cataldi originally appeared in Epic Games’ Unreal Engine news section. It has been lightly edited. All images courtesy of unrealengine.com. New for SIGGRAPH 2017 was the VR Film Jam, where teams were invited to submit finished linear animated shorts, along with one-page treatments detailing how they would turn their work into an interactive VR […]

Read More

Virtual reality has been under fire for its performance at this year’s Consumer Electronics Show. Oculus was absent from the show, the rumored HTC Vive 2 wasn’t unveiled, and many journalists expressed disappointment that they were seeing “more of the same.” While some may think this showing reveals VR’s doom in 2017, the rest of […]

Read More

Virtual reality has fascinated the imagination for decades, beginning when science fiction movies got audiences talking and companies imagining the possibilities. But, we don’t have to imagine anymore — virtual reality is no longer a nascent technology. It’s already being used in revolutionary ways across various industries, giving both students and industry professionals reason to […]

Read More