Game Design Tips and Trends

Video games are quickly becoming the most widely acclaimed form of entertainment. From mobile games to big budget AAA titles, there is no shortage of eager players ready to log in. After playing for dozens of hours in your favorite digital worlds, it is only natural to want to build one of your own. Video […]

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The University of Silicon Valley (USV) Dragons Esports team is a collegiate Tespa chapter competing in national and local tournaments. We host friendly get-togethers, play-test events, and promote a community of competitive gaming on titles such as Overwatch, League of Legends, Heroes of the Storm and more. The University of Silicon Valley helps those interested in participating […]

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If you’ve ever dreamed of creating art for your favorite video games, then you’ve probably had a moment where you wondered what why someone would become a game design artist. Although the video game industry is incredibly alluring, it is often wrapped in so much mystery that it can be difficult to know where to […]

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Video games are an art form that combines and incorporates multiple artistic mediums to create a cohesive gaming world. Creating believable virtual worlds is a demanding task that requires special software to keep everything from freezing during runtime. To help keep all the spinning plates from crashing to the floor, developers use a game engine. […]

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The latest video game releases require multiple years of development and teams with hundreds of video game designers in order to meet the lofty expectations of modern gamers. Due to the sheer amount of people needed to make a game function properly, a budding video game designer should have no shortage of opportunities in the […]

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As video games continue to evolve, there is a growth of talented game artists needed to create vivid worlds. Luckily, there are people with a passion for game art willing to step up to the challenge. Anyone who loves art and plays video games should seriously consider entering the industry. The average team size needed […]

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